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These mods should use the set command in the Unreal console to change in-game variables.
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a launcher dropped when you rolled 19 will be purple, a launcher on a double-20 should be a legendary (I got a pyrophobia this way).This is a repository for Community Mods made for the Borderlands series (specifically BL2 and BLTPS). As best as I can tell the launcher will be the higher of the rarities corresponding to the roll - e.g.

I am fairly certain they don’t ever do the “eridium and cash” drops that some other red chests can produce.Įxception: When a rocket launcher drops, you will get only the one item. I think these chests may not drop relics, but that may just be my memory failing. Et Cetera.Īny drops from the chests must be non-uniques in the global loot pool - you won’t get a Norfleet, you won’t get E-tech relics, you won’t get any of the “_ of Terramorphous” items, etc. The pattern should start to be clear at this point.
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Similarly, the probability of getting a 19 when rolling two is twice the probability of the first die being a 19 times the probability that the second is 18 or below, PLUS the probability of rolling double 19s. So the probability of getting a single-20 when you roll two is 2 1/2019/20 = 38/400, or 9.5%. Add the probabilities of these two events and you get your chance of a single-20. That’s also the probability of getting a non-20 on the first Die and a 20 on the second. The probability of getting a 20 on the first die and a non-20 on the second is 1/20 * 19/20.

The probability of a single 20 when you roll two is the probability of getting one die that’s a 20 and one die that is not a 20. In effect this means there’s only a 1/400 (0.25%) chance of getting double-1s, and similarly there’s only a 1/400 chance of getting double-20s. When You roll two, this changes because you always get the higher of the two rolls, except for the double-1 and double-20 outcomes.įor these special cases, since each of the two rolls are (presumably) independent, the probability of occurrence is the probability of rolling a 1 on the first die times the probability of rolling a 1 on the second. So in effect rolling one means a 70% chance of garbage (1 - 14), a 20% chance to get blues (15 - 18), a 5% chance to get 1 blue and 1 purple, and a 5% chance to get 2 purples. When you roll one, you have an equal 5% chance of getting any result. Paying 5 E to roll two doesn’t just get you the chance for a legendary, it also increases the probability that you’ll get a higher number on your roll. Now for the part of the discussion that has (Gasp) math. There is no special result for any other doubles (a double-18 gets you the same result as an 18). The RNG basically rolls two D20s and displays the higher roll - unless you get double 1s or double 20s. Here’s a list of the loot you’ll get with each number rolled.

The number Tells you what kind of loot you are getting (by rarity). When you “roll,” the die will spin, then a little number will appear over the chest.
#Borderlands 2 cheat engine community day skins for free
When you approach one you’ll be given the option to “Roll One” for free or Roll Two" for 5 Eridium. The chests I’m referring to are the red chests from DLC4 that have two little D20s on top of them. I haven’t seen any posts about how these chests work, but I figured some forum users might find this information useful.
